Mountain Folk





Racial Traits

+2 Dexterity, +2 Charisma: Mountain Folk are nimble and strong-willed
Type: Humanoid(Hafling)
Small: Mountain Folk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Mountain Folk have a base speed of 20 feet.
Climb: Mountain Folks have a climb speed of 20 feet, and gain a +8 racial bonus on Climb checks.
Mountaineer: Mountain Folk are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
Nimble Faller: Mountain Folk land on their feet even when they take lethal damage
from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Sky Sentinel: As creatures with a deep affinity for the ground, mountain folk are wary of attacks from above. Enemies on higher ground gain no attack roll bonus against dwarves with this racial trait, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures.
Fearless: Mountain Folk receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by mountain folk luck.
Mountain Folk Luck: Mountain Folk receive a +1 racial bonus on all saving throws.
Sure Footed: Mountain Folks receive a +2 racial bonus on Acrobatics checks.
Keen Senses: Mountain Folks receive +2 racial bonus on Perception checks.
Kneecapper: Mountain Folk gain a +4 racial bonus on combat maneuver checks to trip an opponent.
Weapon Familiarity: Mountain Folk are proficient with , and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Mountain Folk begin play speaking Common and Halfling. Mountain Folk with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin


Mountain Folk

A Time For Heroes berdman